// //------------------------------------------------------------------------------ // Copyright 2007-2011 Mentor Graphics Corporation // Copyright 2007-2011 Cadence Design Systems, Inc. // Copyright 2010 Synopsys, Inc. // All Rights Reserved Worldwide // // Licensed under the Apache License, Version 2.0 (the // "License"); you may not use this file except in // compliance with the License. You may obtain a copy of // the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in // writing, software distributed under the License is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See // the License for the specific language governing // permissions and limitations under the License. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // // CLASS: uvm_agent // // The uvm_agent virtual class should be used as the base class for the user- // defined agents. Deriving from uvm_agent will allow you to distinguish agents // from other component types also using its inheritance. Such agents will // automatically inherit features that may be added to uvm_agent in the future. // // While an agent's build function, inherited from , can be // implemented to define any agent topology, an agent typically contains three // subcomponents: a driver, sequencer, and monitor. If the agent is active, // subtypes should contain all three subcomponents. If the agent is passive, // subtypes should contain only the monitor. //------------------------------------------------------------------------------ virtual class uvm_agent extends uvm_component; uvm_active_passive_enum is_active = UVM_ACTIVE; // Function: new // // Creates and initializes an instance of this class using the normal // constructor arguments for : ~name~ is the name of the // instance, and ~parent~ is the handle to the hierarchical parent, if any. // // The int configuration parameter is_active is used to identify whether this // agent should be acting in active or passive mode. This parameter can // be set by doing: // //| set_config_int("", "is_active", UVM_ACTIVE); function new (string name, uvm_component parent); super.new(name, parent); endfunction function void build_phase(uvm_phase phase); int active; super.build_phase(phase); if(get_config_int("is_active", active)) is_active = uvm_active_passive_enum'(active); endfunction const static string type_name = "uvm_agent"; virtual function string get_type_name (); return type_name; endfunction // Function: get_is_active // // Returns UVM_ACTIVE is the agent is acting as an active agent and // UVM_PASSIVE if it is acting as a passive agent. The default implementation // is to just return the is_active flag, but the component developer may // override this behavior if a more complex algorithm is needed to determine // the active/passive nature of the agent. virtual function uvm_active_passive_enum get_is_active(); return is_active; endfunction endclass